Virtual reality transports users into entirely new, 360-degree 3D environments in which users see through the eyes of patients or consumers, experiencing symptoms and experiences firsthand. Headsets, alone or in combination with motion chairs or handheld controllers, immerse users in inaccessible, hard-to-visualize environments — such as cells, muscles, or nerves within the human body — where they have the opportunity to explore and gain deep understanding through visual, auditory, and tactile stimuli.